General
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Enemies getting stuck or confused.
Physically touching an enemy will immobilize them. Other enemies get stuck behind the first. Shots (from you or other enemies) pass through the enemy touching you (but will not pass through the ones who are stuck behind the first). If you move away from the enemy, they will start moving again.
Sometimes two enemies will be on opposite ends of a box. They stop moving until one is killed.
Sometimes I see enemies on top of mountains who seemingly cannot get down. I also cannot shoot at them.
5 votes -
BUG 005: rockets don't explode when touching enemies
Sometimes rockets don't explode but only get slowed down by enemies, and stay still in mid-air until the enemies get out of the way.
4 votes -
4 votes
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Add proper debug tools
So right now it's kind of hard to test the game since it's just got the features of a regular game. It would be easier to test with being able to spawn stuff and adjust health and other statistics and stuff.
3 votes -
BUG 002: Projectiles and player can leave arena
Grenades and rockets etc, plus the player can go through the arena walls - just a collider issue, this will be fixed at some point.
3 votes -
Enemies stuck behind wall (arctic stage)
Enemies get stuck behind the newly added wall (the one on the left) in the artctic stage if the player stays in the lower left of the arena for too long.
This bug can be exploited to reach absurdly high scores since
a.) The number of enemies coming for you will greatly decrease.
b.) Explosions can still take out enemies on the other side of the wall.2 votes -
Bug 010 - High scores not updating immediately
So I got a high score and submitted it, but it didn't show up until the next time I submitted a high score. The leaderboards could be improved in general as well, such as putting more entries in it and making the text copy/paste-able.
2 votes -
firefox crash
After Game Over, when simply closing the tab the entire browser crashes. Not sure if its game code or Unity code, but it happens every time I tried on latest Firefox version, Windows 7.
2 votes -
Flying Enemies
Enemies can climb into the air. The easiest way to reproduce this is placing boxes next to the rocks and getting them to chase you around it. One enemy will push a box which will force it under another enemy and boost him in the air. They continue to shoot at you, but there is no way to retaliate.
2 votes -
Enemies aren't hurt by thrown boxes
It would be cool if, when throwing a box, that box breaks on impact with enemies and the enemy hit reacts by being thrown back, stunned, or even killed.
2 votes -
Chrome crash
The game crashes my browser in Chrome. It works fine in Firefox, however. I'm running Windows Vista.
1 vote -
Reloading machine gun takes no time.
It interrupts your fire, but you can continue firing right away if you click again.
1 vote -
Bug? Knocked over exploding barrels below line of fire
If an exploding barrel gets knocked over on it's side, the model often does not reach up to the line of fire to make contact with the bullets and cannot be shot and exploded anymore (with the machine gun at least)
1 vote -
BUG 011 falling through map
I was walking upwards and then went through the little rockthere and just dissapeared somehow, cant shoot. The screen just went up and now its black.
1 vote -
bug 009: mines
Whenever you place a mine where there is both a box and an enemy in its radius, the mine won't blow up, ever.
1 vote -
sketchy rocketlaunchers
when you hit a crowd it either explodes and kills a few people, or its just a fancy explosion/no kills. And when walking backwards the rocket explodes in the barrel when there's nothing obstructing it.
1 vote -
Camera repositioning atilt
See screenshot for details. Possibly happened when accidentally adjusting the new vertical slider.
http://i355.photobucket.com/albums/r479/manuseresunhombrefuerte/Bildschirmfoto2010-01-22um135915.png
1 vote -
BUG 008 invincible area
i got stuck here with 2 dudes not exploding at all http://i48.tinypic.com/2ed5d09.png
1 vote -
BUG 007: Explosions aren't stopped by walls
Explosions pass through walls, hitting stuff on the other side.
1 vote -
BUG 001: Picked up objects can be picked up if not stood by them.
Problem with grabbing objects means that if you walk past something bump into it, it gets put into the variable for picking up, so whenever you hit shift thereafter, it gets grabbed and held.
0 votes